cavekillo.blogg.se

Pages for mac 2013
Pages for mac 2013












pages for mac 2013
  1. #PAGES FOR MAC 2013 HOW TO#
  2. #PAGES FOR MAC 2013 MAC OS X#
  3. #PAGES FOR MAC 2013 INSTALL#

# if you have boost installed via MacPorts, de-activate it for now as the CMake boost finder is buggy and will # switch to latest stable branch at the time of this writing # this creates a directory ~/ogredeps/build/ogredeps, and this is where we will tell Ogre to look for dependencies # this seems to always compile in Release mode by default (i.e. Since we are building our own version of Boost, we might as well build the Ogre dependencies also.Ĭmake -D CMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.8.sdk -D CMAKE_OSX_ARCHITECTURES=i386. NVIDIA Cg Download Building OGRE Dependencies In the terminal, do "cmake -version" to check that the version is at least 2.8.10.2Īlso pretty simple.

#PAGES FOR MAC 2013 INSTALL#

Also install the command-line tools at the end. Go to their website, download CMake, and install. Since layout=version is specified, they have the suffix -xgcc42-mt-1_53 CMake ~/boost.build/bin/b2 -layout=versioned -build-type=minimal toolset=darwin link=static architecture=x86 address-model=32 stageĪfter following these steps, you have lots of *.a files in ~/boost/stage/lib. # this is important if you have Xcode 3 and Xcode 4 simulataneously installed # make sure you are using the latest compilers, and they refer to the ones inside /Applications/Xcode.app b2 install -prefix=/home/USERNAME/boost.build (NOTE that ~ doesn't work below to specify home) # install the b2 / bjam to ~/boost.build, this is like make and cmake, but for boost Mv boost_1_53_0 boost # I chose to do this so I don't have to update directories every time in other projects # Download Boost on the official website, at the time this was written, it is 1.53.0 Hopefully the negatives will eventually disappear in the future as compilers get better. However, you sacrifice compile times and binary sizes. My background is from using Visual Studio 2008, so I wanted a step-by-step guideįor simplicity, directories will be created in the home directory, although that may not be generally desirable.īecause of my requirements (32 bit only third party library), we will build a static version for i386 only, although it should be easy to identify and tweak those options for your own use.Īlthough not strictly necessary, Boost is nice for cross platform stuff, and I feel it makes me more productive. The motivation for this guide was the result of general frustration of the difficulty of building Ogre the Mac platform. Tested on a Mac mini 2011, if that matters.

#PAGES FOR MAC 2013 MAC OS X#

We will be using Xcode 4.6, and Mac OS X 10.7.5.

#PAGES FOR MAC 2013 HOW TO#

This is an attempt to provide an up to date guide on how to build Ogre from scratch on a recent Mac platform.

pages for mac 2013 pages for mac 2013

IMPORTANT: These instructions are meant to be used with old releases of Ogre.įor Ogre 1.10+, rather use BuildingOgre.md.














Pages for mac 2013